Nitro intro
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Race. Lose. Come back dangerous.
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A chaotic party racer for 1, 2, 4, 8, or up to 16 players, locally or online! Race in split-screen or share a top-down view, build custom tracks, and fill them with traps and obstacles when you win. If you lose, don’t worry: you get to upgrade your car and come back stronger for the next round!
Nitro Nonsense is a chaotic racing party game built to be played your way. Race locally or online with up to 16 players, with a keyboard or your favorite controllers, in traditional split-screen or one shared top-down view that keeps everybody on the same screen.
Win a race and the next one is yours to redraw. While everyone else is in the garage, the winner gets the editor: raise and carve the terrain, reroute the track, resize the map, and drop in jumps, boosts, walls and traps wherever they will do the most damage.
Finish anywhere but first and you go to the garage, where you draft one power out of three. Losing is how you arm your car. Take the same power twice and it levels up. Lose enough rounds and you become the most dangerous car on the grid, which is precisely the problem for whoever keeps winning.
Every environment is inspired by the landscapes, wildlife and culture of Chile. Race from the Atacama Desert to Chilean Antarctica, through Rapa Nui, the vineyards of the Colchagua Valley and the dense Valdivian forests, all in the game's colorful low-poly style.
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01 colchagua red day
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02 valdiviana blue rain
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03 estepa orange night
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04 train crossing lagos
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05 split6 colchagua
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06 split4 colchagua
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07 topdown lagos
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key art english 1920x1080
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key art spanish 1920x1080
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header capsule 920x430
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library capsule 600x900
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library header 920x430
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library hero 3840x1240
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main capsule 1232x706
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page background 1438x810
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small capsule 462x174
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vertical capsule 748x896
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Fourteen destinations down the full length of Chile.

Desert
Atacama
Asphalt between cacti and mountains. The road trip starts in the desert.

High Andes
Altiplano
Queñoa trees, geysers and snowy volcanoes in the northern highlands.

Desert coast
Northern Beaches
Dunes and desert meet the Pacific. The sea changes the horizon, not the rules.

Island
Rapa Nui
Moai, green grass and the Pacific on the horizon. A detour off the mainland.

Pacific
Central Coast
Chilean palms, sand and sweeping turns beside the ocean.

Port
Valparaíso
Hills covered in colourful houses overlook the road and the bay.

Valley
Central Valley
Thorn trees and rolling hills surround a road that's anything but peaceful.

City
Santiago
The capital below the Andes: buildings, mountains and an urban rematch.

Valley
Colchagua
Sweeping turns between vineyards and the hills of the central valley.

Forest
Valdivian Rainforest
Dense vegetation and a track winding through the southern forest.

Lakes & volcanoes
Southern Lakes
Water, woodland and volcanoes shape the southern landscape.

Archipelago
Chiloé
Stilt houses and coastline among the island's green vegetation.

Steppe
Patagonia
An open horizon of grassland and mountains in the far south.

Ice
Antarctica
Snow, ice and the far south. One last stop a long way from the desert.
Nitro Nonsense started as a simple question: what if losing a race was the best thing that could happen to you? The answer became the game's loop. The winner gets the track editor, everyone else gets a power, and nobody stays on top for long.
The game is built in Godot by a small team in Chile, which is why the road trip runs the full length of the country, from the driest desert in the world to the ice of Antarctica.
Laggy Lobster is an independent game studio from Chile making chaotic multiplayer games to play with friends. Nitro Nonsense is its first game.
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