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Nitro Nonsense · Media kit

Race. Lose. Come back dangerous.

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Download full media kit (ZIP)Last updated October 17, 2026

Description

Short

A chaotic party racer for 1, 2, 4, 8, or up to 16 players, locally or online! Race in split-screen or share a top-down view, build custom tracks, and fill them with traps and obstacles when you win. If you lose, don’t worry: you get to upgrade your car and come back stronger for the next round!

Long

Nitro Nonsense is a chaotic racing party game built to be played your way. Race locally or online with up to 16 players, with a keyboard or your favorite controllers, in traditional split-screen or one shared top-down view that keeps everybody on the same screen.

Win a race and the next one is yours to redraw. While everyone else is in the garage, the winner gets the editor: raise and carve the terrain, reroute the track, resize the map, and drop in jumps, boosts, walls and traps wherever they will do the most damage.

Finish anywhere but first and you go to the garage, where you draft one power out of three. Losing is how you arm your car. Take the same power twice and it levels up. Lose enough rounds and you become the most dangerous car on the grid, which is precisely the problem for whoever keeps winning.

Every environment is inspired by the landscapes, wildlife and culture of Chile. Race from the Atacama Desert to Chilean Antarctica, through Rapa Nui, the vineyards of the Colchagua Valley and the dense Valdivian forests, all in the game's colorful low-poly style.

Key features

  • Up to 16 players, local or online, with keyboard or controllers
  • Split-screen or one shared top-down camera
  • The winner edits the next track: terrain, layout, map size, jumps and traps
  • Everyone else drafts one of three powers in the garage and comes back stronger
  • 17 powers: 12 you fire and 5 passive upgrades
  • 16 traps and track pieces, from wrecking balls to a train crossing the map
  • 14 biomes across Chile, from the Atacama Desert to Antarctica
  • Steam Workshop, achievements, leaderboards and Remote Play Together
  • 01 colchagua red day

    1920×1080 · PNG · 1.4 MB

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  • 02 valdiviana blue rain

    1920×1080 · PNG · 1.1 MB

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  • 03 estepa orange night

    1920×1080 · PNG · 1.8 MB

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  • 04 train crossing lagos

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  • 05 split6 colchagua

    1920×1080 · PNG · 1.7 MB

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  • 06 split4 colchagua

    1920×1080 · PNG · 1.7 MB

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  • 07 topdown lagos

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  • key art english 1920x1080

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  • key art spanish 1920x1080

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  • header capsule 920x430

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  • library capsule 600x900

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  • library header 920x430

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  • library hero 3840x1240

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  • main capsule 1232x706

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  • page background 1438x810

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  • small capsule 462x174

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  • vertical capsule 748x896

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  • library logo transparent 1280x421

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  • nn icon stagger navy

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  • nn icon stagger transparent

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  • sticker explosion muscle rojo stripe f12 navy title 5x10

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  • sticker landscape 10x5

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  • sticker qr steam 5x5 a sin fondo

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  • sticker title 8x4 navy sin borde

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The world

Fourteen destinations down the full length of Chile.

  • Atacama

    Desert

    Atacama

    Asphalt between cacti and mountains. The road trip starts in the desert.

  • Altiplano

    High Andes

    Altiplano

    Queñoa trees, geysers and snowy volcanoes in the northern highlands.

  • Northern Beaches

    Desert coast

    Northern Beaches

    Dunes and desert meet the Pacific. The sea changes the horizon, not the rules.

  • Rapa Nui

    Island

    Rapa Nui

    Moai, green grass and the Pacific on the horizon. A detour off the mainland.

  • Central Coast

    Pacific

    Central Coast

    Chilean palms, sand and sweeping turns beside the ocean.

  • Valparaíso

    Port

    Valparaíso

    Hills covered in colourful houses overlook the road and the bay.

  • Central Valley

    Valley

    Central Valley

    Thorn trees and rolling hills surround a road that's anything but peaceful.

  • Santiago

    City

    Santiago

    The capital below the Andes: buildings, mountains and an urban rematch.

  • Colchagua

    Valley

    Colchagua

    Sweeping turns between vineyards and the hills of the central valley.

  • Valdivian Rainforest

    Forest

    Valdivian Rainforest

    Dense vegetation and a track winding through the southern forest.

  • Southern Lakes

    Lakes & volcanoes

    Southern Lakes

    Water, woodland and volcanoes shape the southern landscape.

  • Chiloé

    Archipelago

    Chiloé

    Stilt houses and coastline among the island's green vegetation.

  • Patagonia

    Steppe

    Patagonia

    An open horizon of grassland and mountains in the far south.

  • Antarctica

    Ice

    Antarctica

    Snow, ice and the far south. One last stop a long way from the desert.

Development history

Nitro Nonsense started as a simple question: what if losing a race was the best thing that could happen to you? The answer became the game's loop. The winner gets the track editor, everyone else gets a power, and nobody stays on top for long.

The game is built in Godot by a small team in Chile, which is why the road trip runs the full length of the country, from the driest desert in the world to the ice of Antarctica.

About Laggy Lobster

Laggy Lobster is an independent game studio from Chile making chaotic multiplayer games to play with friends. Nitro Nonsense is its first game.

Contact

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Terms of use

You may use the trailers, screenshots, logos and artwork in this media kit for coverage of Nitro Nonsense, including articles, reviews, streams and monetized videos. Please do not alter the logo or use the material to suggest an endorsement.